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When designing change, teams define a problem to tackle, asking “How might we?” as a way to start to imagine a more equitable, resilient future of teaching and learning.
When brainstorming potential solutions to a district problem of practice, it can often be helpful to look to others for inspiration. This set of introductory guides shares research and examples related to common problems of practice in education.
When brainstorming potential solutions to a problem of practice, it is important to think outside the box. These rules from IDEO help set the stage for a successful brainstorming session.
When brainstorming potential solutions to a problem of practice, a structured brainstorming activity can help ignite creative thinking. This guide from “I Am Not My Pixels” shares directions for “Crazy Eights,” a structured brainstorming activity.
When brainstorming potential solutions to a problem of practice, a visual brainstorming activity can more deeply tap into teams’ creativity. This guide from IDEO shares directions for “Get Visual,” a visual brainstorming activity.
When designing change, teams brainstorm a wide range of potential ways to address their problem related to equity and resiliency in teaching and learning.
These discussion questions accompany the Activity: Match the Right Solution to Your Problem strategy card.
When designing change, teams select solutions that reflect the needs and priorities of students, families, teachers, and classified staff.
When building a prototype, it is important to get clear on what the solution looks like in practice. This exercise from IDEO helps teams define a clear prototype through the creation of a storyboard.
Building a prototype is a key step in the design process to clarify your idea and get feedback. Use this simple exercise from IDEO to quickly create a simple prototype.
When building a prototype, it is important to get clear on what the solution looks like in practice. This exercise from IDEO helps teams define a clear prototype by creating a role play.